

The solution that I used to use for this was putting "invisible" light sources into the windows to emulate the daylight but I also had to place these all around the house (in this case, it could be entrances to caves or whatever) and this becomes problematic as soon as the players spend a bit more time in the area, because then I have to handpick all of these sources and turn the light off for each of them which takes way too long. But then everything is dark, even the outside. Surely I could just turn daylight mode off. I know some of you might say, "but dude daylight mode is supposed to make everything on the map visible" but here I disagree.

But as soon as the door is shut again, it should be dark in my opinion (unless he uses a spell or torch). Ofc there will be light when the player says "I open the door" and I remove the yellow line so he can enter.
#ROLL20 COMPENDIUM DAYLIGHT FULL#
If I pull a token with normal vision into the room above though, it still has full vision even though the rooms is closed off. So when I turn on daylight mode, the room below is brightly lit and thats fine because it has a window. As you can see the purple lines are for the walls and the yellow ones for the doors or other things that can be opend to enter the room. Recently I am creating a new campaign for my friends and I drew the lines for the walls on the "dynamic lighting" layer only to find out that even though I have not placed any light sources inside of one room, it`s still completely bright on daylight mode. Hey Guys, I came across something that kinda bothers me.
